Oftentimes this is a gradient more than a binary, but this gradient is often pushed to its two extremes with Partner decks. A chosen companion does not start in your main deck but is instead a card in your sideboard. While they can provide unique abilities and advantages, only one companion can be included in your deck for a game.
Yes, the owner of a commander can choose to have it return to the command zone or go to their hand. If the owner chooses the hand, they can play the commander from their hand without paying the tax. Archetype Entertainment’s upcoming sci-fi game, Exodus, launches a new gameplay trailer that shows players going on a mission to save humanity. Not to mention you can’t have more than 1 of any card in a commander deck, so you shouldn’t even be able to have two, and only use 1 as a commander. Certain Universes Beyond products include partner with pairs as well. Jurassic World Collection includes a pair, Doctor Who includes a pair and a pair, Tales of Middle-Earth includes a pair and a pair, and Assassin’s Creed includes a pair.
No, a Commander deck must contain exactly 100 cards, including the commander(s). If you are playing with a companion, it must adhere to the color identity and singleton rules, but it is not considered one of the 100 cards in your deck. Yes, a legendary enchantment can be a commander as long as it has the necessary characteristics to be a commander. If a card refers to “Commander creatures,” it includes both legendary creatures and legendary background enchantment commanders. If there is a way to do Partner commanders right, then something like the Friends Forever and Doctor’s Companion mechanics are the best way to go about it from a design perspective.
What is Rule 0 for Commander deck?
Yes, a commander can have a partner if it has the “partner” keyword ability. Partner allows for a Commander deck to have two commanders as long as they both have the “partner” keyword. However, it is worth noting that some people dislike partner commanders due to their potential for free card advantage and access to a wide range of colors without a color-intensive cost. Yes, a player can have two commanders if both have the “partner” keyword ability. Both commanders start the game in the command zone, and the remaining library is reduced to only 98 cards.
Partner has been a mechanic in Magic the Gathering since the Commander 2016 set and has been controversial since its introduction. Partner allows for a Commander deck to have two commanders so long as they both have the keyword ‘Partner’. Generally, people disliked Partner as the commanders with this skill provided free card advantage and access to a wide range of colors without the drawback of having a color-intensive cost.
Utilizing KrakenTheMeta for Partner Commander Decks
The two commanders are treated individually for all other Commander rules. During a game of Commander, your partners function just like a single commander would. They both use the command zone, they’re each subject to commander tax, and they keep separate tallies for commander damage. This allows for more flexibility and customization in deck construction. As long as both commanders have the “partner” keyword and not “partner with X,” they can both be included in a deck as commanders.
I’ve been looking up rules on this and nothing seems to be official on a yes they are legal, or no they are not. Scryfall makes no guarantee about its price information and recommends you see stores for final prices and details.
Do companions change color identity?
Even well-played broad archetype commanders like Kenrith, the Returned King don’t usually reach the same level of sheer flexibility as some Partner decks. Thirty Backgrounds were printed with thirty-two legendary creatures that can choose them. You can have more than one background card as part of your 99, but you can only have one background as a second commander.
If a legendary card has multiple partner abilities, you can choose which one to use, but you cannot use both abilities simultaneously. However, you can only have one copy of any card (except basic lands) in a deck. If you already have a legendary card of the same name on the battlefield, you will have to choose one to sacrifice. A card that refers to “Commander creatures” does not include a background enchantment that is a commander unless it is also a creature. The term “commander” specifically refers to a legendary creature or a legendary background enchantment. You’ll draw a card even if the target player controls no commanders as Leadership Vacuum resolves.
The Commander variant requires exactly one hundred cards, so Yorion can never be your chosen companion in a Commander game. You choose which permanents to exile as Yorion’s triggered ability resolves. No player may take action between the time you choose the permanents and the time they’re exiled.
Note that while the Partner ability does not explicitly prohibit a card from being partners with itself, the singleton rule of Commander formats prevents it nonetheless. Partner is a keyword ability specifically used in the Commander format. They still have to follow your commander’s color identity, of course, just like the rest of the 99. Your deck, including your commander, must meet its companion requirement. Although the Commander variant does not use a sideboard, a companion is not counted as one of the deck’s 100 cards. The only two companions you can’t use are Yorion, Sky Nomad and Lutri, the Spellchaser.
If you’re familiar with the term “house rules,” it’s the same concept. However, a companion is the only card that can exist there, if both the cards in the library and the commander card meet the companion criteria. Battlebond already created a workaround with the “partner with” mechanic.
Your starting deck in Commander can’t exceed 100 cards, so you can’t use Yorion, Sky Nomad as your companion because you can never have a legal 120-card deck in the format. You cannot have a creature be both a companion and exist seperately in your deck as either the commander or one of the 99. A typical Commander deck should contain around 35% to 40% land cards, though the exact ratio may vary depending on the deck’s strategy and playstyle. Commander decks tend to have a slightly higher land count compared to commander deck other constructed formats. This is because white lacks card advantage, card selection, and mana ramp compared to other colors. The only difference is the named partners can be co-commanders only with each other and not with any other creature with partner.